10 research outputs found

    Real-Time Indoor Localization using Visual and Inertial Odometry

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    This project encompassed the design of a mobile, real-time localization device for use in an indoor environment. A system was designed and constructed using visual and inertial odometry methods to meet the project requirements. Stereoscopic image features were detected through a C++ Sobel filter implementation and matched. An inertial measurement unit (IMU) provided raw acceleration and rotation coordinates which were transformed into a global frame of reference. A Kalman filter produced motion approximations from the input data and transmitted the Kalman position state coordinates via a radio transceiver to a remote base station. This station used a graphical user interface to map the incoming coordinates

    Unwanted False Alarms (BCA Classifications 2 & 3)

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    The Australasian Fire Authorities Council (AFAC) applies an integrated approach to emergency service operations in Australia and New Zealand. With recent increases in unwanted false alarms, AFAC identified kitchen exhaust systems as a potential solution to reduce unwanted false alarms in residential buildings. Our team conducted a cost-benefit analysis on installing kitchen exhaust systems and determined it is cost-effective to install local exhaust in low-rise but not high-rise buildings. Through our findings, we recommend investigation into alternative solutions

    The Influence of Manga on the Graphic Novel

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    This material has been published in The Cambridge History of the Graphic Novel edited by Jan Baetens, Hugo Frey, Stephen E. Tabachnick. This version is free to view and download for personal use only. Not for re-distribution, re-sale or use in derivative works. © Cambridge University PressProviding a range of cogent examples, this chapter describes the influences of the Manga genre of comics strip on the Graphic Novel genre, over the last 35 years, considering the functions of domestication, foreignisation and transmedia on readers, markets and forms

    E-Graphic Novels

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    peer reviewedThis chapter presents an overview of how the contemporary graphic novel intersects with digital culture, focusing on three dimensions: the resistance to the digital and the complex relationship to print culture, practices of digitization and their impact on the reading process, and finally born digital e-graphic novels experimenting with digital technologies

    Alan Moore:The Making of a Graphic Novelist

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    "Underground Comix and the invention of autobiography, history and reportage"

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    Der Mineralstoffwechsel der Zelle

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    Fazit

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